SATURDAY, NOVEMBER 21TH 1PM – 7PM
The use of time is essential in any artistic practice. In this workshop, we will learn how to use time within the context of interactive art to create works with elements of tension, suspense and surprise. This workshop is meant to serve two-purposes: To explore interactive arts and the techniques used to manipulate time, including delay, repetition, duration, looping, and resetting. And, to learn about some of the technologies that serve as the foundation for interactive art. At the end of the workshop you will be able to start building your own tools and platforms.
We will be working with Arduino, an open-source hardware and software platform that enables artists to create works that interact with people, the environment, and other computers. We will learn basics electronics and programming skills so that you’ll be able to make works that sense and respond to the world and unfold over time.
Over the course of this six hour workshop, we will:
- Look at time-based interactive works of art
- Introduce Arduino and the concepts behind physical computing
- Explore simple things that can be created with an Arduino
- Demonstrate ways to work with time using an Arduino
- Develop and present ideas for small, modest projects
- Work on small projects and present results
Johann Diedrick makes installations, performances, and software that allow people to actively participate in the production of sound. His work has been exhibited internationally in numerous group exhibitions, conferences and festivals, including the New Interfaces for Musical Expression (NIME) conference in Daejeon and Seoul, Korea, the Invisible Places, Sounding Cities conference in Viseu, Portugal, and the Dumbo Arts Festival in Brooklyn, New York. He received his Masters in Professional Studies at the Interactive Telecommunications Program (ITP) at Tisch School of the Arts at New York University, focusing on sound art. During time at ITP he was a researcher at the InterLab at the Yamaguchi Center for Arts and Media (YCAM) in Yamaguchi, Japan. Afterwards he worked as an interactive software developer at Qosmo in Tokyo, Japan. He is currently a software developer at the Metropolitan Museum of Art.